This week saw the premiere of APB, yet another in a long line of police procedurals with a thin veneer of sci-fi slapped on top (the thinnest yet), the third on FOX in particular following the abysmal receptions of Almost Human and Minority Report (still can’t believe that got the green light). The basic premise is a Libertarian power fantasy: a tech billionaire, personally affected by crime, takes over the incompetently run police precinct by throwing his money around against the city’s politicians and turns it into his privately run force that works perfectly through the use of apps and drones and tech buzzword #37 not found. Admittedly, the premise annoys me on its face; this kind of billionaire “altruism” is just not true to reality, and by forcing this into the setting of a real, modern city like Chicago, it just makes the difference that much more stark. Yes, I’m aware it’s “inspired” by a real event, and the show had a female cop to voice the audience’s potential concerns in the pilot…
But, ironically, that’s exactly where it falls apart. In an attempt to head these off, they fall back on standard police tactics even where it doesn’t make sense, eschewing the tech advantage that they’ve built for “experience and street smarts beat all.” Trust me, the show had plenty of other issues in terms of acting and storytelling, but if it could commit to the idea at its core, it wouldn’t fall into the same category as its predecessors. Because after looking at dozens of these sci-fi TV shows over the last few years, there’s a pattern that’s emerged:
The longer a show has run, the more likely it is to have a clear philosophy to its story. Shows that aren’t founded on a core belief inevitably flounder and fail.
Why? Let’s take a look.
A shockingly common adaptation for life among the stars, body-snatching is a problem that any would-be explorer needs to consider before setting off. Even if the alien being in question doesn’t set its sights on your body directly, it can still be a serious issue that your ship has to deal with; after all, you wouldn’t want to accidentally facilitate some kind of subversive invasion of another planet, slowly occurring behind the scenes, would you? I mean, could you imagine if the planet’s leadership just suddenly went totally nuts for no apparent reason? Like, if they just started making nonsense declarations and lying about things you’d just seen them say and do with your own eyes. It’d be so obvious that something was seriously wrong, and yet no one seems to notice this suspiciously body snatcher-like agenda…
Oh, sorry. Maybe that just happens sometimes? Either way, here are 4 points to consider when dealing with aliens that can steal the appearance and/or minds of another.
Crime is a fact of life in any civilization (well, almost), be it a wretched hive of scum and villainy or the upstanding Federation. And where there’s crime, there’s laws preventing it and punishments for breaking those laws. But with all this futuristic technology at our disposal, surely we can come up with something a little more interesting than steel bars and heavy fines, right? So here are 4 ways to deal with the convicts of the future, ensuring that they serve out their time… although whether these forms of sci-fi punishment are actually worse than rotting in a jail cell today is up for debate.
So you’ve got some very big dreams of destruction to fulfill, and shopping around for Death Stars is a little bit tricky. I mean, there aren’t many manufacturers, and there’s sort of a de facto monopoly on who gets to own one… it’s hard for your average Joe Supervillain to get his hands on the kind of weapon. And hey, we might be mad scientists, but that doesn’t mean we’re all mad inventors, right? But fear not, my ambitious world-conquering friend. Superweapons are actually a lot easier to come by than you’ve probably been led to believe. Giant lasers aren’t the be-all, end-all of earth shattering kabooms. So here are 4 sci-fi technologies you might not have realized double as great superweapons (in order of difficulty to obtain, not destructive force).
When it comes to TV, things are always at risk of getting stale; if a series has a twenty episode season, for example, then a savvy viewer might realize that the lead actor’s character won’t die in episode 10. Characters rarely die at all, in fact, and permanent injuries mean permanent makeup (just ask Coulson how long he went one-handed). Even sets are rarely destroyed, since so much money goes into building them; with so little seemingly at stake (usually), it can be easy for the audience to stop seeing the enemies as threatening. How can you show the danger posed by our enemies without upsetting the status quo? Enter sci-fi’s favorite trick, the parallel universe/alternate timeline, where events and circumstances differ from the primary setting of the show in specific ways. By using these familiar-yet-strange settings, the writers can explore facets of the characters and the world in which they live that would usually be unavailable: how they might react to the destruction of their home, or the death of a critical character. Better still, since this alternate world is only around for an episode or two, massive changes to the status quo can be made, giving the writers a chance to explore apocalyptic themes that are usually out of reach.
What? No, it’s an utter coincidence I’m writing about apocalypses the same week as the election…