Posts Tagged ‘cross-media storytelling’

The Webisode and Online Supplements

Vastra JennySo, we’ve discussed the history of the webisode, and looked at some of the earlier examples. But as I said at the end of that piece, those early webisodes are quite different from how this medium is utilized today. If webisodes aren’t usually spinoffs, then what are they? And why should anyone care to look them up?

As we’ve already established, webisodes have been linked with sci-fi for a long time. You occasionally see them for sitcoms (Scrubs: Interns comes to mind), but more often than not, the invented world of a sci-fi show provides the kind of room for exploration needed to create interesting web content. One of the biggest shows to utilize the webisode format has been Doctor Who. As an early adopter to the idea, Doctor Who has experimented a lot trying to figure out what makes for a successful webisode. Naturally, then, I’m going to be using it as an example frequently throughout for the different varieties out there. Without further ado, let’s explore the concept and what value it has in a storytelling capacity. Read more

The History and Origins of the Webisode

Pond LifeNew forms of media are always going to be hard to deal with. Back in the 90’s, and all the time before, a TV viewer got what came on the screen, at a specific time, and nothing more. Did they have to cut a scene for time? You’ll never know, cause you’ll never see it. That started to change when DVDs with bonus features emerged, but it took a while for studios to figure out that adding extra material to the discs could be a real selling point. Deleted scenes, blooper reels, commentary tracks, behind-the-scenes featurettes, even concept art–all these things and more are what helped DVDs become the new default home media experience over VHS. Well, that and ridiculously improved picture quality.

But just as it took time to work out what benefits a DVD offered, so, too, is the usefulness of the Internet being worked out. It’s been known for a long time that the internet offered a very unique point of leverage with a show’s fanbase. Look around Memory Alpha and you’ll see that AOL web chats with the producers (Often Ronald D. Moore, specifically) were common among Star Trek fan circles in the late 90’s. It gave fans some insight into the production of the show, how certain plot points were decided upon (“Whatever happened to Thomas Riker?” being a popular one), and allowed the writers to have some back and forth with the fans, to get a feel for where the show was succeeding and where it was failing to resonate with them. Of course, you always have to be careful when taking advice from the fandom; we often don’t know what we really want, and there have been no small number of shows that have died from catering too much to a picky fanbase. Read more

The Shared Universe and Film Tie-ins

The BusAgents of S.H.I.E.L.D. was heralded upon its arrival as something revolutionary. A television series, set in the same universe as films, affected by the fallout of each one as they were released while allowing viewers to keep an eye on this world in the interim. It’s something not too different from how Defiance‘s MMORPG connection was described. And, much like with Defiance, it’s something that actually has been seen before, although few people tend to think of it in the same way. This time, however, it’s a much better known property: Star Trek. You see, when The Next Generation started in the 1980s, the feature films with the TOS crew were still being produced. Let’s take a look at some of the significant differences between the approaches of these two series and how the concept of a shared universe has evolved.

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The Multimedia Franchise: Defiance vs. .Hack//

TsukasaDefiance is often touted as a one-of-a-kind, groundbreaking multimedia franchise, the first time that a video game and a television series have been so closely tied together. But most fans of the show aren’t aware that a TV series tied in to a video game has been done before. And, of course, where better for such an experiment in cross-media storytelling to take place than Japan? Just over a decade ago, the .Hack// franchise emerged, all at once, across every form of popular Japanese media available. And while it probably wasn’t the first, it’s one of the best examples I know of where it began in multiple, connected forms instead of spreading out. Read more

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