Posts Tagged ‘Star Wars’

The Dark Side of Franchises

Transformers idiocyI’ve talked a lot here about franchises, the advantages that they offer to fans and the reasons they are so appealing to the studios. But the reality of the franchise phenomenon has a lot of downsides, too, and as the size of moviegoing audiences shrinks and the number of live TV viewers dwindles, these downsides have only become more prevalent. Today, let’s delve into the dark side of franchises, and explore why giant franchises aren’t always a good thing.

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Why “It’s Just Science Fiction” is No Excuse for Bad Science

Shuttle on the MoonIf you’re not a fan of Doctor Who, you probably wouldn’t know it, but the recent episode “Kill the Moon” has been divisive, to say the least. Most of the disagreement hinges on one thing: the believability of the plot. Scientific accuracy in science fiction is often a sticking point for fans. Some enjoy very “hard” sci-fi, kept extremely realistic by using only technology that is plausible today. These kinds of shows are rare, since that means no faster-than-light travel, no artificial gravity (which is very hard to film), no humanoid aliens, etc. The alternative is “soft” sci-fi, which bends the rules of reality for the sake of storytelling. On TV, this is often not just story-influenced, but influenced by the budget, as well. Star Trek didn’t use human-like aliens because they wanted to; they didn’t have a choice, as puppetry or stop-motion would be too expensive, and CGI wasn’t an option in the 60’s (and barely an option for TNG in the 80’s). Even today, CGI often breaks the budget, so having CGI aliens in every episode isn’t possible. So why are some deviations from real science okay, and some not?

While I don’t want to focus too much on “Kill the Moon,” some discussion of it is necessary, so spoilers for that episode ahead, if you care. Read more

The Problem with Prequels

Yoda Obi-WanI think everyone’s familiar with the Star Wars prequels, and how universally panned they are. There are a lot of reasons: bad writing, bad acting, pushing the limits of CGI and greenscreen way past where the early 2000s could realistically support them… but not all of the problems are so easy to explain. Some of them aren’t limited to just Star Wars, but rather common afflictions of all (or at least most) prequels. So today we’re going to examine the concept of the prequel, as one of the inevitable ramifications of the rampant efforts towards franchise creation over the last 20 years, and look at just where they often go wrong.

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